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Blog!

Posted in Uncategorized by smoothjazzradio on February 16th, 2011

Do you have a hankering for more rants and opinions from the Smooth Jazz crew, but don't wanna wait until the next episode to get your fix?  Check out the blog I've started!  You won't get any of Jason's deep, manly analysis or Russell's smooth mellow warbling, but you do get to see me rant about anything and everything under the sun.

Check out my new blog at

http://ratb.blogspot.com

I might even post quirky stories that didn't make the cut for the podcast sometime. ;)

- Jeremy

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Mini-Review: Merry Gear Solid 2: Ghosts of Christmas Past

Posted in Text Reviews by smoothjazzradio on December 26th, 2010

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Once again, it's time for a game review!  This time, I'll be reviewing Merry Gear Solid 2: Ghosts of Christmas Past.  As you most likely have already noticed, it's a Christmas themed game, being reviewed during the holiday season.  Imagine that, eh?

My initial plan had been to review Merry Gear Solid: Secret Santa, but I was unable to beat the game, and I felt that a review consisting of "It sucks cuz I suck at it." wouldn't be very informative or entertaining, so I played the second game instead.

Merry Gear Solid 2 is a single player freeware game for the PC.  It is a parody of Holiday episodes and the Metal Gear series.  You play as Solid Snake, codenamed "Cold Snake" for this mission, as he infiltrates Outer Savin' Mall in order to defeat the evil plot of the terrorist organization Ghosts of Christmas Past.  Snake must sneak his way past Naughty Children utilizing his stealth skills and various holiday themed items.  The plot is nonsensical and the dialog is absurdly incomprehensible, in true Metal Gear fashion. Otacon explains how the holiday items work in increasingly hilarious fashion, culminating in his explaining why the Nikita Missiletoe Launcher won't blow up children.  Most of the dialog is quite funny, and I love that the game kept with Metal Gear Solid's tradition of quirky themed bosses by including the Ghosts of Christmas as bosses.

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Gameplay-wise, the game is simple, yet challenging.  My usual approach to "stealth" in Metal Gear games is to shoot everything with eyes, possibly after running out into the open and screaming "I'm right here!" with a fully-automatic weapon.  In this game, that tactic doesn't work, because it's Game Over the moment an enemy spots you.  Many of the rooms took me quite a few tries in order to proceed, but I did eventually beat the game instead of quitting in a blind rage, so the difficulty's definitely in the sweet spot where it's just challenging enough.  The boss "fights" are interesting and definitely imaginative, but I'm not sure if most players would be able to think so far outside of the box that they look past the application screen.  My main gripe is that collision detection gets a bit irritating at parts.  If you're trying to squeeze through a passage as wide as Snake is, you'll oftentimes find yourself wiggling a bit in order to get through, which is usually enough time for someone to spot you.  Also, the close combat weapon (The Nova Cane!) requires you to stand right by an enemy, which is a bit tricky when there's a small window between being too far and straight-out bumping into the enemy. ("Snake? SNAAAAAAAAAAAAKE!")

Graphically, the game looks good.  The graphics are SNES era in scope and do an adequate job of accurately displaying the environment.  The voice acting is excellent, and the music is a catchy mashup of Metal Gear themes and Christmas songs.

Overall, the game is quite fun and worth giving a play-through.

Final Rating: 8/10

Download Page - http://www.superfundungeonrun.com/?page_id=256

- JD

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The Late Episode

Posted in Podcast Episodes by smoothjazzradio on December 23rd, 2010

Well, its been a long time since the last episode, but now that winter break is upon us, some archived episodes are being dusted off and uploaded for your listening pleasure. Today's episode came from a night when we attempted to record three shows back to back. It wasn't a total disaster as we did get two episodes usable episodes, but you can definitely hear that some of my enthusiasm is disapated. Its not boring though, so still listen. In today's episode we bring you reviews of Operation: Endgame, Blood Simple, and JD entertains us with stories involving orange juice and his ex-wife and in the process breaks Russell's brain. There are some spoilers, so you have been warned. We do have one more archived episode that will be up relatively soon, and next week we should be recording two episodes that I have every intention of releasing this month. Enjoy the podcast blitzkreig!

p.s. We've been checking out the features on this host site and we can see from what countries people are listening to us from. So thank you to our listeners in Japan, Turkey, China, Canada, England, The Netherlands and more! Please leave a comment on this site or on itunes so we can make this podcast better.

-Jason

P.p.s. Craziness with baseball bats aside, my ex was a really sweet person, and our breakup was purely out of ideological differences.  Don't go around thinking I was chained to a psycho or anything, okay?

-Jeremy

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Mini-Review: Chzo Mythos

Posted in Text Reviews by smoothjazzradio on October 31st, 2010

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In keeping with the horror theme of Halloween, I am posting a review of the Chzo Mythos, or "John DeFoe Tetralogy," created by Ben "Yahtzee" Croshaw, known for his snarky, yet somehow enlightening, Zero Punctuation column.

The Chzo Mythos is a series of four adventure games, 5 Days a Stranger, 7 Days a Skeptic, Trilby's Notes, and 6 Days a Sacrifice.  Each game uses a slightly different interface, but at the core, they're all adventure games reminiscent of games such as Hugo's House of Horrors or Strongbad's Cool Game for Attractive People.  You move the protagonist around and interact with objects or people, hopefully to find a new way to interact with other objects or people and continue the story.  The games are still a bit of a mixed bag, however.  5 Days a Stranger was mostly puzzle solving with one "action sequence," 7 Days a Skeptic had some creepy slasher chase scenes, Trilby's Notes goes back to 5 Days' puzzle solving, but with a text parser interface like in an interactive fiction, and then 6 Days a Sacrifice goes back to 7 Days' interface, but with less incentive to run away from things.

The graphics are simple and old school, but serve their purpose well enough.  The game has a downright creepy atmosphere.  Aside from an odd moment in Trilby's Notes where I could not find the noun for a pixellated object* until one of the characters pointed it out, the graphics conveyed the situation and mood very well.

The story is interesting, but you can tell Yahtzee was just making things up as he went along.  Without going into too many spoilerific details, there's an evil slasher with a machete called John DeFoe going around killing people.  He's eventually defeated by the protagonist, Trilby the Gentleman Thief, and sent into space where he then proceeds to go on a killing spree in a spaceship instead during the course of 7 Days a Skeptic.  We then go back to before the space spree and suddenly discover that a Lovecraftian elder god called Chzo is behind everything and the series unfolds in a more linear fashion after that.  The story as a whole makes sense, and yet, still feels rushed and pulled out of nowhere in parts.  Still, way better than most stories you'll see in games popular these days.

My favorite moment in the series was in the second game, 7 Days a Skeptic.  There's a sequence where you have to run away from a possessed corpse, and every time he's about to appear, the game gives you the message "You hear footsteps." and the killer would appear out of whatever door you entered the room from.  So, obviously, I would just quickly run into the next room whenever receiving that message.  Well, later in the game, you're running away from John DeFoe with his typical welding mask and machete.  Well, I entered a room and got the footsteps message, so I did my usual thing and tried to run to the next room.  As I fumbled with the interface to try and get the door open, the killer appeared from the door in front of me and chopped me in half, giving me a nice scare.

The Chzo Mythos is an entertaining and scary series that any fan of horror or just Zero Punctuation should give a spin.  It can be downloaded for free at Yahtzee's website, so you'll definitely get more than your money's worth.

Final Rating: 8/10

Download Page - http://www.fullyramblomatic.com/games.htm

- JD

* It was, apparently, called a shingle.  Looked like a shield to me.  Must be a British thing.

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If We Were Any More White, We’d Be Albino

Posted in Podcast Episodes by smoothjazzradio on October 17th, 2010

In this, the fourth glorious episode of Smooth Jazz Radio, we review 'Let Me In' and compare it to 'Let The Right One In' and JD tells a story of how he was turned into a vampire. Yes we're sticking with a theme on this one. As always you can follow us on twitter @SJRpodcast and email us at sjrpodcast@gmail.com

Enjoy!

-Jason

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Put A Silly Hat On It

Posted in Podcast Episodes by smoothjazzradio on September 24th, 2010

SJR Podcast episode 3 is up. Hope you like it. Caution there are spoilers of the movie 'Machete' and we lied about the Webby. Check us out on Facebook and twitter at http://twitter.com/SJRPodcast. You can also email us at sjrpodcast@gmail.com. Enjoy!

- Jason

PS: So, I may have said something along the lines of "damn you, Thailand" during my story.  This is an exaggeration.  It's a beautiful country with plenty of nice people. >_>

- Jeremy

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Mini-Review: Scott Pilgrim vs The World: The Game

Posted in Text Reviews by smoothjazzradio on August 29th, 2010

Scott Pilgrim vs The World: The Game was released on August 10, 2010 as a Playstation Network downloadable game as a tie-in with the release of the movie.  Unfortunately, the game was rushed to meet this deadline, and it shows.  On the other hand, it's still a great beat-em-up and will bring back good memories for fans of River City Ransom or possibly Battletoads (GOOD memories, for the Battletoads fans).

In the game, up to four players brawl through the streets of Toronto as Scott Pilgrim, Ramona Flowers, Kim Pine, or Stephen Still.  The graphics and music are reminiscent of old 16-bit games and are done quite well.  Gameplay is relatively simple and intuitive.  Beating up random schmoes in the streets (in video games!) is always nice and cathartic, and this game is no exception.  The animations are great, and every boss fight is a visual treat.  The game shows a lot of influences from River City Ransom, even including a "Flatirons Bookstore" as a nice little shout out to the game.

On the flip side, the game was definitely rushed.  In order to release the game alongside the movie, many cool planned features had to hit the cutting room floor.  The game is also littered with glitches, with stuttering and crashes being alarmingly common.  Fortunately, the glitches aren't quite to the point of making the game unplayable.  I didn't see my first glitch until beating the game once.  One thing that has been a gamebreaker for many people is the lack of online co-op.  The game is strictly local multiplayer.  This hasn't been a problem for me, since all of my friends exist in real life, but it's been enough to embroil internet forums in a silly flamewar.  The game is also almost entirely devoid of any actual story.  If you've never seen the movie or read the comics, it's not recommended that you play this game for the story.  On an unfortunate note, the gameplay itself can be quite frustrating at times.  Objects in the environment that can be used as weapons are often more of a hurt than a help, and the playable characters spend enough time on the ground to almost rival The Force Unleashed.

Scott Pilgrim vs The World: The Game is an entertaining little beat-em-up in spite of its flaws.  There are definitely worse games to get for $10.

Final Rating: 6/10

- JD

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Fixed in Post

Posted in Podcast Episodes by smoothjazzradio on August 27th, 2010

Episode 2 is live! It is entitled "Fixed in Post." Listen as we take on reviewing Scott Pilgrim Vs. the World and Black Dynamite and engage in VIGILANTE JUSTICE!!1!1 Enjoy!

-Jason

Goofs: In the podcast, JD accidentaly refers to Scott Pilgrim creator as Bryan Lee. His full name is actually Bryan Lee O'Malley.

Notes: We have used some sound bytes that we believe fall under Fair Use and no infringement is intended. If any copyright holder feels they're rights have been infringed on, we will gladly remove the from the podcast. We did not create nor own Scott Pilgrim vs the World or Black Dynamite.

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Smooth Jazz Radio Pilot Episode Available for Download!

Posted in Podcast Episodes by smoothjazzradio on August 19th, 2010

After weeks of learning editing software without a manual, we are proud to present our first episode of our new show! We hope you enjoy listening as Jason, JD, and Russell take on reviewing Christopher Nolan's "Inception." Warning: there are some movie spoilers, some cursing, and the podcast was made before we upgraded microphones so this episode does have some white noise, but we will have that problem taken care of by episode two.

-Jason

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